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Spell Slinger: Playground Prototype

An isometric action-RPG where magic is applied physics.

This is a rough "Playground" build, about 8 weeks of development in Godot. It is inspired by the grit and depth of late 90s and early 2000s Legends like Morrowind, Gothic, and Dungeon Siege.

Spell Slinger - Firebolt

Player casts a Firebolt

The Setting: Mathemagics in 1200s France

Set against the backdrop of the Albigensian Crusades in Southern France, you play as a traveling academic from the University of Montpellier. Along with your mentor, you are exploring an ancient Roman site.

This is meant to be our world, using the laws of physics, so "Magic" isn't power from a Diety or inborn talent. it's Natural Philosophy. What a commoner calls a "Firebolt," a scholar understands as Adiabatic Compression. The game leans into the era of the House of Wisdom and the works of polymaths like Ibn Sina (Avicenna), blending historical grounding with science-fantasy.

Spell Slinger - Magick Missile

Casting Magick Missile, killing Zombies, it's a Tuesday

What’s in the Playground?

  • The Power Curve: Your stats increase as you use them. Start at 15 and aim for 40-50.
  • The Spells: 5 spells, each with unlockable perks that fundamentally change their utility (e.g., adding homing logic to Magick Missiles).
  • Challenges: Explore areas designed to test specific spell combinations, culminating in a boss fight that serves as a benchmark for your character's growth.
  • The "Stat Bug": If you want to go "God Mode," quitting to the menu and restarting currently carries over your stats. Feel free to use this to see how the scaling feels at high levels, and if it gets Morrowind levels of broken.

Spell Slinger - Stats & Shadow Step

Shadow Step, also Stat

A Note on Development & AI

I picked up Godot 8 weeks ago. I wanted to move fast and avoid "Tutorial Hell," so I’ve used AI as a collaborator to help me bridge the gap between hobbyist ideas and functional systems.

Transparency matters:

  • Code: AI (Claude/Gemini) helped me learn the logic and build the systems you see here.
  • Assets: I’ve used a mix of free libraries (Kenney, Zapsplat) and AI-assisted generation for custom models (Meshy), music (Sonauto), and images (Leonardo).

I’m a solo hobbyist. For me, these tools lowered the barrier to entry, allowing me to focus on the "Game" rather than spending months on 3D modeling or grinding through Turtles-drawing-squares tutorials. I fully respect the ongoing conversation around AI; if you have a zero-tolerance stance, I want you to have the info to make an informed choice.

Spell Slinger - Thunderwave

Knocking back some Zombies

What I’m Looking For:

  • How does the scaling feel? Do you feel powerful at Stat 40?
  • Is the perk system intuitive?
  • Any performance issues? (Targeting a GTX 1060)
  • Any other comments are welcome.

Published 2 days ago
StatusPrototype
PlatformsWindows
Authorcchris_c
GenreAction, Adventure, Role Playing
Made withGodot
TagsFantasy, Isometric, Medieval, Singleplayer
Average sessionA few minutes
LanguagesEnglish
InputsKeyboard, Mouse
AI DisclosureAI Assisted, Code, Graphics, Sounds, Text

Download

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Click download now to get access to the following files:

Spell Slinger - Playground v0.25.0.zip 115 MB

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